tactile skin
Single-Pixel Tactile Skin via Compressive Sampling
Slepyan, Ariel, Xing, Laura, Zhang, Rudy, Thakor, Nitish
Development of large-area, high-speed electronic skins is a grand challenge for robotics, prosthetics, and human-machine interfaces, but is fundamentally limited by wiring complexity and data bottlenecks. Here, we introduce Single-Pixel Tactile Skin (SPTS), a paradigm that uses compressive sampling to reconstruct rich tactile information from an entire sensor array via a single output channel. This is achieved through a direct circuit-level implementation where each sensing element, equipped with a miniature microcontroller, contributes a dynamically weighted analog signal to a global sum, performing distributed compressed sensing in hardware. Our flexible, daisy-chainable design simplifies wiring to a few input lines and one output, and significantly reduces measurement requirements compared to raster scanning methods. We demonstrate the system's performance by achieving object classification at an effective 3500 FPS and by capturing transient dynamics, resolving an 8 ms projectile impact into 23 frames. A key feature is the support for adaptive reconstruction, where sensing fidelity scales with measurement time. This allows for rapid contact localization using as little as 7% of total data, followed by progressive refinement to a high-fidelity image - a capability critical for responsive robotic systems. This work offers an efficient pathway towards large-scale tactile intelligence for robotics and human-machine interfaces.
Towards Intuitive Human-Robot Interaction through Embodied Gesture-Driven Control with Woven Tactile Skins
Lam, ChunPing, Chen, Xiangjia, Wu, Chenming, Chen, Hao, Sun, Binzhi, Fang, Guoxin, Wang, Charlie C. L., Dai, Chengkai, Yam, Yeung
This paper presents a novel human-robot interaction (HRI) framework that enables intuitive gesture-driven control through a capacitance-based woven tactile skin. Unlike conventional interfaces that rely on panels or handheld devices, the woven tactile skin integrates seamlessly with curved robot surfaces, enabling embodied interaction and narrowing the gap between human intent and robot response. Its woven design combines fabric-like flexibility with structural stability and dense multi-channel sensing through the interlaced conductive threads. Building on this capability, we define a gesture-action mapping of 14 single- and multi-touch gestures that cover representative robot commands, including task-space motion and auxiliary functions. A lightweight convolution-transformer model designed for gesture recognition in real time achieves an accuracy of near-100%, outperforming prior baseline approaches. Experiments on robot arm tasks, including pick-and-place and pouring, demonstrate that our system reduces task completion time by up to 57% compared with keyboard panels and teach pendants. Overall, our proposed framework demonstrates a practical pathway toward more natural and efficient embodied HRI.
GenTact Toolbox: A Computational Design Pipeline to Procedurally Generate Context-Driven 3D Printed Whole-Body Tactile Skins
Kohlbrenner, Carson, Escobedo, Caleb, Bae, S. Sandra, Dickhans, Alexander, Roncone, Alessandro
Abstract-- Developing whole-body tactile skins for robots remains a challenging task, as existing solutions often prioritize modular, one-size-fits-all designs, which, while versatile, fail to account for the robot's specific shape and the unique demands of its operational context. In this work, we introduce the GenTact Toolbox, a computational pipeline for creating versatile whole-body tactile skins tailored to both robot shape and application domain. Our pipeline includes procedural mesh generation for conforming to a robot's topology, task-driven simulation to refine sensor distribution, and multi-material 3D printing for shape-agnostic fabrication. This work represents a shift from "one-size-fits-all" tactile sensors toward context-driven, highly adaptable designs that can be customized for a wide range of robotic systems and applications. Whole-body tactile skins are sensors designed to give a robot the sense of touch over the full integration levels because it requires manual assembly and surface of its body.
Fine Manipulation Using a Tactile Skin: Learning in Simulation and Sim-to-Real Transfer
Kasolowsky, Ulf, Bäuml, Berthold
We want to enable fine manipulation with a multi-fingered robotic hand by using modern deep reinforcement learning methods. Key for fine manipulation is a spatially resolved tactile sensor. Here, we present a novel model of a tactile skin that can be used together with rigid-body (hence fast) physics simulators. The model considers the softness of the real fingertips such that a contact can spread across multiple taxels of the sensor depending on the contact geometry. We calibrate the model parameters to allow for an accurate simulation of the real-world sensor. For this, we present a self-contained calibration method without external tools or sensors. To demonstrate the validity of our approach, we learn two challenging fine manipulation tasks: Rolling a marble and a bolt between two fingers. We show in simulation experiments that tactile feedback is crucial for precise manipulation and reaching sub-taxel resolution of < 1 mm (despite a taxel spacing of 4 mm). Moreover, we demonstrate that all policies successfully transfer from the simulation to the real robotic hand.
Optimizing Multi-Touch Textile and Tactile Skin Sensing Through Circuit Parameter Estimation
Su, Bo Ying, Wu, Yuchen, Wen, Chengtao, Liu, Changliu
Tactile and textile skin technologies have become increasingly important for enhancing human-robot interaction and allowing robots to adapt to different environments. Despite notable advancements, there are ongoing challenges in skin signal processing, particularly in achieving both accuracy and speed in dynamic touch sensing. This paper introduces a new framework that poses the touch sensing problem as an estimation problem of resistive sensory arrays. Utilizing a Regularized Least Squares objective function which estimates the resistance distribution of the skin. We enhance the touch sensing accuracy and mitigate the ghosting effects, where false or misleading touches may be registered. Furthermore, our study presents a streamlined skin design that simplifies manufacturing processes without sacrificing performance. Experimental outcomes substantiate the effectiveness of our method, showing 26.9% improvement in multi-touch force-sensing accuracy for the tactile skin.
TacFR-Gripper: A Reconfigurable Fin Ray-Based Compliant Robotic Gripper with Tactile Skin for In-Hand Manipulation
Cong, Qingzheng, Fan, Wen, Zhang, Dandan
This paper introduces the TacFR-Gripper, a reconfigurable Fin Ray-based soft and compliant robotic gripper equipped with tactile skin, which can be used for dexterous in-hand manipulation tasks. This gripper can adaptively grasp objects of diverse shapes and stiffness levels. An array of Force Sensitive Resistor (FSR) sensors is embedded within the robotic finger to serve as the tactile skin, enabling the robot to perceive contact information during manipulation. We provide theoretical analysis for gripper design, including kinematic analysis, workspace analysis, and finite element analysis to identify the relationship between the gripper's load and its deformation. Moreover, we implemented a Graph Neural Network (GNN)-based tactile perception approach to enable reliable grasping without accidental slip or excessive force. Three physical experiments were conducted to quantify the performance of the TacFR-Gripper. These experiments aimed to i) assess the grasp success rate across various everyday objects through different configurations, ii) verify the effectiveness of tactile skin with the GNN algorithm in grasping, iii) evaluate the gripper's in-hand manipulation capabilities for object pose control. The experimental results indicate that the TacFR-Gripper can grasp a wide range of complex-shaped objects with a high success rate and deliver dexterous in-hand manipulation. Additionally, the integration of tactile skin with the GNN algorithm enhances grasp stability by incorporating tactile feedback during manipulations. For more details of this project, please view our website: https://sites.google.com/view/tacfr-gripper/homepage.
Customizing Textile and Tactile Skins for Interactive Industrial Robots
Su, Bo Ying, Wei, Zhongqi, McCann, James, Yuan, Wenzhen, Liu, Changliu
Tactile skins made from textiles enhance robot-human interaction by localizing contact points and measuring contact forces. This paper presents a solution for rapidly fabricating, calibrating, and deploying these skins on industrial robot arms. The novel automated skin calibration procedure maps skin locations to robot geometry and calibrates contact force. Through experiments on a FANUC LR Mate 200id/7L industrial robot, we demonstrate that tactile skins made from textiles can be effectively used for human-robot interaction in industrial environments, and can provide unique opportunities in robot control and learning, making them a promising technology for enhancing robot perception and interaction.
RobotSweater: Scalable, Generalizable, and Customizable Machine-Knitted Tactile Skins for Robots
Si, Zilin, Yu, Tianhong Catherine, Morozov, Katrene, McCann, James, Yuan, Wenzhen
Tactile sensing is essential for robots to perceive and react to the environment. However, it remains a challenge to make large-scale and flexible tactile skins on robots. Industrial machine knitting provides solutions to manufacture customizable fabrics. Along with functional yarns, it can produce highly customizable circuits that can be made into tactile skins for robots. In this work, we present RobotSweater, a machine-knitted pressure-sensitive tactile skin that can be easily applied on robots. We design and fabricate a parameterized multi-layer tactile skin using off-the-shelf yarns, and characterize our sensor on both a flat testbed and a curved surface to show its robust contact detection, multi-contact localization, and pressure sensing capabilities. The sensor is fabricated using a well-established textile manufacturing process with a programmable industrial knitting machine, which makes it highly customizable and low-cost. The textile nature of the sensor also makes it easily fit curved surfaces of different robots and have a friendly appearance. Using our tactile skins, we conduct closed-loop control with tactile feedback for two applications: (1) human lead-through control of a robot arm, and (2) human-robot interaction with a mobile robot.
Comparing Piezoresistive Substrates for Tactile Sensing in Dexterous Hands
Miles, Rebecca, Matak, Martin, Hood, Sarah, Shanthi, Mohanraj Devendran, Young, Darrin, Hermans, Tucker
While tactile skins have been shown to be useful for detecting collisions between a robotic arm and its environment, they have not been extensively used for improving robotic grasping and in-hand manipulation. We propose a novel sensor design for use in covering existing multi-fingered robot hands. We analyze the performance of four different piezoresistive materials using both fabric and anti-static foam substrates in benchtop experiments. We find that although the piezoresistive foam was designed as packing material and not for use as a sensing substrate, it performs comparably with fabrics specifically designed for this purpose. While these results demonstrate the potential of piezoresistive foams for tactile sensing applications, they do not fully characterize the efficacy of these sensors for use in robot manipulation. As such, we use a low density foam substrate to develop a scalable tactile skin that can be attached to the palm of a robotic hand. We demonstrate several robotic manipulation tasks using this sensor to show its ability to reliably detect and localize contact, as well as analyze contact patterns during grasping and transport tasks. Our project website provides details on all materials, software, and data used in the sensor development and analysis: https://sites.google.com/gcloud.utah.edu/piezoresistive-tactile-sensing/.
Touchy subject: 3D printed fingertip 'feels' like human skin
The white rigid back to the fingertip is covered with the black flexible 3D-printed skin. Machines can beat the world's best chess player, but they cannot handle a chess piece as well as an infant. This lack of robot dexterity is partly because artificial grippers lack the fine tactile sense of the human fingertip, which is used to guide our hands as we pick up and handle objects. Two papers published in the Journal of the Royal Society Interface give the first in-depth comparison of an artificial fingertip with neural recordings of the human sense of touch. The research was led by Professor of Robotics & AI (Artificial Intelligence), Nathan Lepora, from the University of Bristol's Department of Engineering Maths and based at the Bristol Robotics Laboratory.